Puzzle Wars

Puzzle wars is a multiplayer puzzle game made by students at my school. This summer, I joined the team to implement an AI player before submitting the game to Microsoft's Dream Build Play Challenge. Recently, the game has been featured on Game Career Guide

The AI was first designed entirely, and then implemented with succes: before its completion, The AI seemed impossible to better. To ensure better performance, we later decided to parallelize the algorithm to benefit from multicore architectures, including the XBox360. I have written details on the AI design.


  • C#
  • XNA

What I have done:

  • Goal driven AI
  • Scalable difficulty by choosing more or less complex goals
  • Multithreaded implementation


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