Kazz.Ed (2011 - 2013)


Team Project

  • C#
  • Xna and Monogame

Born during a Game Jam in Paris, Kazz.Ed is now on the way of being released on several platforms in early 2014.

Goal Rush (2013)


Team Project

  • C#
  • Monogame

Goal Rush is a fast-paced, twin-stick, sports game to be released on Ouya in 2014.

Game Jams (2009 - 2013)


Team Projects

  • C#
  • Unity
  • Xna

Over the last years, I have participated to a number of Game Jams week-end.

Metaballs (2009)


3D Graphics

Personal Project

  • C++
  • DirectX 10
  • SIMD

Implementation of the marching cubes algorithm for real-time implicit surface rendering, using DirectX 10 and SIMD instructions.

Deferred rendering (2008)


3D Graphics

Personal Project

  • C#
  • HLSL
  • XNA

A 3D renderer based on deferred shading for screen-space lighting computation.

I later implemented screen-space ambient occlusion (SSAO) as a post processing effect.

Dunya (2008)


Tangible Interface

Team Project - 6 persons

  • C#, Lua
  • XNA, reacTIVision, PureData

Dunya is an interactive experience using a tabletop tangible interface. The project is based on the reacTVIsion software for fiducial tracking and Pure Data for sound synthesis.

Zombids (2008)


XNA Game

Team Project - 5 members

  • C#
  • XNA

Zombids is a complete XNA multiplayer game for PC and Xbox360 where players are survivors trying to escape from a zombie outbreak while fighting each other for survival.

The game features a 2D gameplay taking place in a 3D environment.

Puzzle Wars (2008)


Puzzle Game AI

Team Project - 2 programmers

  • C#
  • XNA
  • Multi-threading

Puzzle wars is a multiplayer puzzle game made by students at my school.

During the summer of 2008, I joined the team to implement an AI player before submitting the game to Microsoft's Dream Build Play Challenge.

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